Thursday, November 18, 2010

Conan


We can’t ignore it: Conan is an obvious God of War clone. From the gory combat to the cineractives to the magic and upgrade system to the topless buxom babes, this is one hell of a scary game and screams God Of war. As heavenly Sword proved, that’s far from a bad thing. After all, limitations are the sincerest form of flattery, they say; besides, God of War III is not play a similar game in the interim?
Conan does a pretty good job if it, too, all while remaining faithful to author Robert E.Howard’s Conan universe. Don’t think of Conan as the Governator (though, funnily enouh, amove called the “Camel Punch” pays homage to a scene in the film Conan the Barbarian). In this game, you are young, brash Conan who slaughters in his way across Hyborea to reclaim pieces of his armor from an evil wizard.
As you eviscerate hordes of enemies and gain new abilities, you start to feel like a bad ass throughout the relatively short (sub six hour) adventure, which is exactly the feeling a Conan game should evoke; but this adventure, much like the barbarian himself, has its share of rough edges, both in terms of graphics and the gameplay, and that hurts the overall experience. The characters in the cut scenes using the in-game engine, for example, don’t look especially next-gen (certainly not when compared to the likes of Heavenly Sword, but it also looks rough in general).

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