
The premise of the game sticks closely to that of the film series. A cure, the titular grudge, is unleashed on a series of unwittingly ‘tagged’ victims after the grisly murder of a Japanese housewife. The unlucky Yamada family is exposed to the curse after Erika loses her dog in an abandoned warehouse. In exploring its shadowy corners, she makes herself the next candidate for the dead housewife’s ire, and as soon as Erika returns home to her family they are all embroiled in the grim spell.
Thus the game plays out in a series of episodes involving each member of the family. The first sees Erika traipsing through abandoned workshops and storerooms in an attempt to find her wandering Labrador. No prizes for guessing its fate. With only a feeble torch for company, the atmosphere is certainly cloying and foreboding. In fact, it’s barely possible to see anything at all. The occasional light flickers to creepy effect, while items show up with a glint. Indeed, these abandoned environments are littered with items. The number of batteries, which increase the longevity of your torch’s beam (in effect your life bar), scattered about the floor would surely be enough to power a small town. Keys are strewn about the place too, making for little challenge; it is one of the most annoying scary games I have ever seen on Wii.
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